How do you get the player names?

Tried to look into it, and found out you can link a Trigger Device with a HUD Message Device and call the Trigger function through Verse

The Trigger Device needs to setup
You have to Add the OnTriggered Event from the Trigger Device to the “User Options - Functions” on the HUD Message Device

Then from Verse you need a reference to the trigger device, and call .Trigger(Player) on it

If you change the message in Verse, you can’t use {instigatorname} as Verse doesn’t have access to that variable, so if you wanted to write a message like “{instigatorname} has {X} kills” then you would have to make two HUD Message Devices and set one up in the editor to say something like “{instigatorname} is in the lead”, and change one in Verse to read “with {X} points!”

Just a heads up if you’re going to be changing the message in verse, the function takes a message, not a string, so here’s how you can make a string into a message:
ToMessage<localizes>(I:int):message="{I}"

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