Thanks for the help. Is the locally built verison of the engine simply the downloaded version you get receive upon getting the unreal engine from the website? The directions state that for this particular engine just coping some of the DLLs is required for the locally built version. I believe is also referred to the as the Retail UE4 Build. I`m also assuming that the code you need to add to your build.cs and target.cs according to the instructions if only for GitHub builds. If not would i need to get the source code for my Blueprint project from GutHub?