How do you get a Child Actor to be a different Enum value from the Parent Actor?

I have been just selecting it from the list when looking at the variable setting. Then I did try to set it at Event Begin Play , it would just still default to the Parent. But it looks as if I have tried them all of them but the Spawn Actor. But, the others either defaults to the parent settings or it says “Accessed None” I have tried setting the Resource Base more then once but it still see nothing.

Here is a Post on another forum I started trying to figure out this issue. Then it was not registering anything in the UI. But Now it is. What to do if one Node is not passing to another - #19 by Lonestanding27