As a gamer I never had issues with gameworks. The performance hits felt always acceptable to me. PCs are more powerful than Consoles, but they still ain’t supercomputers.
The likelihood of those people who said this, being mostly AMD fans who like cheap stuff and don’t understand that R&D and implementation cost tons of money and time, is very high though.
Simple thought: If Nvidia is so “evil”, than why doesn’t the white knight AMD come up with their own GPU accelerated implementations? Because AMD can’t. They don’t have the money and the smarts! That’s the whole reason why AMD stuff is a bit cheaper than Nvidia. Because Nvidia doesn’t just charge for their GPU hardware only. It’s also for good drivers and APIs. I would be willing to shoved out extra 200 gold coins for G-Sync, so I could run games in windowed fullscreen to ditch exclusive fullscreen for once and for all. Instead of buying that half-a$$ed thing called FreeSync that may never support windowed fullscreen ever.
Bottom line: And this is the part AMD fangirls don’t like to hear. AMD ain’t so great and Nvidia ain’t so overpriced either. Nvidia isn’t Razer (I’m a Razer user :D)! Even if all of Gameworks went cross-platform, so supported AMD GPUs as well. Most credit would go to Nvidia, since best AMD can do is to make their APIs open-source so some other !d!ot implements stuff for them.
Actually, because I just mentioned that Nvidia users pay a bit more than AMD users. I feel inclined to say that there shouldn’t be any AMD hardware support too soon for GameWorks. Because AMD fangirls didn’t contribute to it. If I didn’t know that a GPU/API monopoly didn’t have a dark side. I would also love to see AMD being annihilated by Nvidia. And with the upcoming features for GameWorks, like Flex, Flameworks, VXGI. Nvidia could put with their Pascall GPUs extreme pressure on AMD.
I do like to quote people! ![]()