Thanks for answering. It’s interesting you mention there’s almost no difference in performance. Is there more info on the do’s and don’ts of UE5? I’m used to programming in JS and have touched many languages, but not C++ that much. Not because I don’t like it or anything, but just because I want to avoid learning yet another language. I though I could do most of the stuff in Blueprint so stuck with that, avoiding the obvious “Event tick” and stuff like that, but after seeing this video or a simple for loop, I got pretty worried by the performance drop compared to C++. Since then I’m trying to be even more smart about blueprints lol. (granted the video is 5year+ old)