How do you display a text variable from a blueprint?

Hi Efrye, I’ve been working with Vendrium to get this to work, and we haven’t managed as of yet. Thanks for your reply.

I think what’s crucial - what he forgot to mention - is that the blueprints involved are widget (UMG or UI or whatever) blueprints.

So basically - the input happens through a text box in one widget blueprint - let’s call it “Text Input BP” where the variable is also stored. Then, another widget blueprint - let’s say “Text Display BP” later tries to get the variable from the former - and replaces its text widget text on the UI with whatever is stored in that variable.

We’ve tried several things to get the communication between the widget blueprints to work - but we always end up with the error “text box reference is not compatible with text reference” when we try to plug in the variable to the set text node.

It seems to me that some casting needs to occur first? Either way, something as simple as this can’t be that difficult! It’s just kind of a puzzle for us Unreal newbies.

Thank you again for your help.

FYI: we’re triggering it through Even Construct, and it is set to visible by default.