How do you debug if an asset is in memory during gameplay?

Hi! thanks for your reply and you’re totally right. But…is there some ‘FLUSH EDITOR MEMORY’ command or something like that to avoid restart the editor each time I want to check? Is just for testing what is actually loaded once I run the game. Because as you say…maybe some other asset is queryng some hard reference already and all my soft reference work is useless :slight_smile: