How do you deal with the body_offset_ctrl when using the control rig and sequencer?

Side note! If anyone has more resources on this topic (world space/parent space in animation sequencer) I would appreciate it!
I’m interested in a video or document that goes into depth about how to properly use this feature, especially when using layers. I can’t seem to get it to work for me
Or if there are videos of people making custom animations from scratch (full process, not just the youtube tutorials that are like hey here’s 2% of how sequencer works)
I can’t seem to find animators who use UE5 that post their process.