I imported an asset, but it still won’t get the static mesh of it when it’s copied.
I did however try to see what happens if you copy a blueprint that has a mesh inside it and it does work. But, the problem that I see with that is that I’m not able to get a reference to the mesh that is a part of that copied blueprint (can’t reference the physics). Also, if there was a way to reference it, I believe that it would affect all instances of it including the original, which it isn’t what I want.
If it’s possible I would like to figure out how to copy an object without relying on it being a part of a blueprint.