EDIT: I just realized that atan is inverse tangent and what I needed to have been using originally was inverse cosine. Using the inverse cosine function along with rewriting some of my code I was able to get a usable half circle. However, the circle does not go past 180 nor does it have negative values. This means I won’t be able to make an attack down input. Is there a way to make the circle go to 360 degrees or is this something that’s built into unreal?