I managed to get the bullet to spawn correctly using input action shoot in the charcontrollerBP…
Now when I try and update the animation to the shoot animation I keep getting “access none” on the Object var . I thought you could create an object reference to another BP so you have access to its variables…
when I do this in the animBP event graph
I get the “access none” error…how are you supposed to access vars between blueprints?? I thought I read in BP comms docs this was how you do it.
The methods seem different depending which BP your in and which you want access to. In the level BP you can right click and create a reference to the selected BP. In others you cant, and if your trying to access something not in the level you do it via the class ??? How on earth do you simply set a variable in one Blueprint from another?

