How do you call the click event on a specific button in an array of buttons in UMG?

Make a widget child, call it “childWidget_Buttons”

Setup this inside your child widget

Then you make this inside the widget thats going to have the button

This allows you to store the buttons to an array, call simulate click, etc…

Use public variables and edit it like (Inside the child widget blueprint) this if you want text on the button etc other important options, and add public variables to what you want to edit on the child button, once added to the parent widget!