Thanks for replying. I’m a bit of a noob still so I’m not quite following your statement.
Ultimately I have a Level function that I want my PlayerController to evoke (and I’d like to pass a reference of my player controller to this level function).
Now I imagine that it’s event driven so that if nothing recieves that event, it’s no harm no foul.
" Get player controller → cast it to your controller class → Assign event on (dispacher name) , this way will give u event when this dispacher will call, no mather if it will be now or later on."
I’m not sure what that would look like.