How do you append Float4s?

RGBA, 4 is the law.

You need to pass 4 4vecs somehow. Use an MPC, or just 4 lines/lanes to wherever you are going. If it’s a function, add 4 4vec inputs and handle it that way.

Pic or it didn’t happen; what are you trying to do exactly? Move information around a single material, out of a material, into another??

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