Two things:
- I’m pretty sure you don’t need the DoOnce nodes in this case. Just remove them completely.
- You’re changing two different parameters of Visibility (SetHiddenInGame and SetVisibility).
To solve the second issue, do either one of these:
- Wire a “Set Visibility” node to Pressed with NewVisiblity of false, and a “Set Visibility” node to Released with NewVisibility of true
-or- - Wire a “Set Hidden In Game” node to Pressed with NewHidden of true, and a “Set Hidden In Game” node to Released with NewHidden of false.
Hope this helps!