Something you can do is grab the team collection then check what agents is on that team so if the new player should join team 1 you get fort_playspace.GetTeamCollection().GetAgents[0] where 0 is team 1 and 1 is team 2 like a index in arrays. Then you loop over the array you get in return find a new agent(agent that isn’t the agent that just joined the team) convert them into a player player[Agent] and then get their score and set the new players score to that score you got ![]()