It would need to look like so:
The white execution wires must be connected for the data to flow.
However, you never explained what we’re doing and the script in FlipFlop’s B will never execute:
Assuming you’re trying to press a button in the widget to play a sequence in the Level Blueprint:
The above is an example of an Event Dispatcher, this one is built into the button. Here, the button subscribes (bind) to a Custom Event and will execute said event when clicked. You can create it easier like this:
There will be no need for a boolean, any script in the widget or casting, and the widget references variable is optional, too. Hope I’m getting close!