How do I use the Physics Thrusters?

It is doable but using the thrusters could make it very complex (getting just the right amount of thrust for hovering and moving around. You would essentially create a Player Controller, set up all of your components (including the thrusters), and then in the Event Graph make the thrusters Toggle Active on a button push.

Your other option would be to alter one of the standard controllers to simulate a thruster effect.

Here is more info on setting up a character contoller.

And here is also a step by step tutorial on YouTube for setting up a Third Person Blueprint. It’s not exactly what you are doing but the set up is pretty much the same.