Actors should have Tags array that is accessed via C++ and blueprints, i believe.
You can add tags via Defaults tab in blueprint editor or inside Details panel by going to Actor category and expanding it, you’ll see the same Tags property.
Actors should have Tags array that is accessed via C++ and blueprints, i believe.
You can add tags via Defaults tab in blueprint editor or inside Details panel by going to Actor category and expanding it, you’ll see the same Tags property.