I downloaded new preview build (4.2) and tried to to actually include GameplayTags in GameEngine.cpp Init function.
But seems like I have trouble to get it working.I tried adding “GameplayTags”, in Engine.Build.cs in various places (DynamicallyLoaded, Private, Public),
As well ad adding public and private IncludePaths.
I somehwat managed to compile it but then:
Classes/GameplayTagsManager.h(5): fatal error C1083: Cannot open include file: ‘GameplayTagsManager.generated.h’
Could explain in few words what’s wrong ?