Sadly putting the function after event tick doesn’t change the “smoothness” “slowness”. I put the function like so (right on the event tick):
There is still a drag to the rotation (it’s not instant). See video below, where the camera should have the building in the very center at all times (but the building is a little off center when the cam is moving, until it stabilizes when the cam stops moving):
Because the rotation is not instant (it drags) the camera “drags” when looking at the building, it doesn’t stay centered around the building. So when I press “right”, instead of rotating perfectly around the building, it slowly drift away from the building while ‘kinda’ keeping it centered.
I’m not the author of the whole movement system in the project, so I’m thinking there may be a setting somewhere on the camera that toggles on “smooth movement always” or something? Does anyone know if a setting like that exists in Unreal cams/moveable objects?