How do i use Root Motion on AI in a multiplayer game?

I may not getting you right, but can you clarify more for me. “FaceRotation”? “Root-motion for the player”?
what are you trying to really do? it might be of the same research I’m working on. and I may help you. because I’m also 100% using root-motion based movement for almost every character in my project. (whether Players, or AI’s).