Just like the question above, how do I do it? For example, when I ‘event begin play’, I will create widget and load in a UMG as main menu, with the background as the scene itself but very blurred (DoF very short or far focal point). As I click start game, the camera starts to change its focal point to show the map to be normal. Any ideas? Thank you!
How do I use blueprint to change the settings of a camera, such as FOV, AO, GI or DoF? And probably animate it?
The Break PostProcessSettings and Make PostProcessSettings nodes are what you’re looking for I think.
Looks like this might cover some of it? I’m looking towards using this effect too but haven’t tried to implement it yet so can’t offer any more help I’m afraid!
Great! This is exactly what I’m looking for! Thank you dude.