How do I use a widget OnClicked event as an event trigger in another blueprint?

Hi , Ive got a similar question (a year after you’ve answered the above).

I’ve got two blueprints that I can just about understand. One is 3d Widget menu blueprint with buttons that I copied from a tutorial. In the tutorial the one of the buttons is linked with an ‘apply radial force’ event in the level as seen below:

The second is an asset switching blueprint that allows you to switch the visibility of 2 different assets - by pressing the grip button on a motion controller - as long as the character is overlapping with a box collision, shown below:

Id like the bottom blueprint to be triggered by the top one - but im not entirely sure how to connect the two blueprints. Any help would be much appreciated.

Cheers,