How do I use a Physics Constraint Component to attach to a bone in a Skeletal Mesh?

Just to note, I’m very confused that it behaves differently if I specify a valid name vs. an invalid name (or just leave it set to “None”). I’ve stepped through most of the code that seems relevant and all of these paths should just return nullptr. I can’t see where the logic is different between valid name that it can’t find vs. invalid name.