Thanks so much for giving me a better understanding for the uses of “Game Instances” but I was more into something like a save. The thing is that my main menu widget is at another level. And to be clear there a button that is invisible on one level, and i want to make it visible through another level. I assume its using the “Bind”. I’ve tried but i’m not sure why it’s not executing when I set it visible using a variable through a player blueprint on another level.
What I tried was using a variable and setting it to visible, and I set a bind on the button that cast from the player blueprint and get that value that was set it to visible and its suppose to turn the button visible, but it doesn’t, it just stays at its default value.