how do i texture a wall on one side and another texture on another side

Hello @endofthehall ! I actually just wrote a Forum question about material slots like this! Even though the modeling tools allow us to add material slots to meshes, should I avoid slots and start baking all of my textures to UV maps instead, to save draw calls? I really like material slots, and I would prefer to keep them as a part of my workflow/artstyle. I’m working on a materials tutorial where I was going to mention Material Edit. Should tell viewers avoid adding material slots, since each slot adds a draw call? How expensive is it to use 2-3 material slots per mesh? Should I bake all of my textures to UV maps instead?**