its the roller ball template…(NewProject>RollerBall) I go into PhysicsBallBP and there’s a Hit Event that’s already triggering CanJump (bool) - so basically whenever the ball hits the ground it’s allowing you to jump again. I want to use that event to give the ball damage (a variable) but since the Ground triggers a “Hit” it takes damage continuously… I just want every other Physics object to trigger a “Hit” and then “damage” the ball, everything but the Floor (Ground)