How do I take the mouse's moving position and convert it to world position?

One thing you can try, is spawning the sphere collision on BeginPlay, and then move the collision on event tick- but I don’t know how you’re going about placing the sphere collision so I can’t give any specifics. Do you think you could bring some pictures?

Things to keep in mind when taking blueprint screenshots:

  1. use WinKey+Shift+S to open the snip tool, don’t use a full screen shot.
  2. Include as much code as possible. Three nodes in the middle doesn’t explain much!
  3. Make sure the text is readable.

Get some code shots and I think we can figure this out! :slight_smile:

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