Hey @MAA7!
Unfortunately, there’s not really enough to go on to answer your question! You are saying you “want it to rotate without clicking”- but we don’t really know what “it” is. The camera? The player? A selected pawn?
I get that you want a collision to follow the cursor. But it seems like you want:
- Something to rotate whenever you move the mouse.
- For there to be a collision volume under the mouse. Is this top down? do you want this to be at a ground level, if so?
- I’m not really understanding what you need world position for the mouse, the mouse lives in 2D on your viewport (X and Y, no Z) so it doesn’t have a world position.
Can you clear things up a bit? Then we’ll see if we can help more easily!