Hello !
Thanks for your reply!
Your blueprint example has given me an idea to try to control the player character by taking over the character movement node.
I did some test and manage to do this:
Disable character input > get player reference > get character movement reference > add movement input (so it moves left or right)
then I can use timer/overlap to have the character do other types of action using other nodes like rotation or playing animation clips.
I’m doing this in conjunction with sequencer that will control other things in the cutscene
So this has solved my issue!
Thank you so much!!