How do I tag multiple procedurally spawned Actors and find their tags in-game?

It’s the same node. The one with Target belongs to another (target) actor. The one without Target belongs to the actor whose graph we’re in.

I tried pulling out from SpawnActor Return Value but it still leads me back to this same node

This sounds unlikely:

Essentially, use the context sensitive nature of blueprints → drag a wire first and then search for what you need:

This way you’ll filter out stuff you do not need or stuff that makes no sense in this very context. Saves a lot time when compared to just plopping nodes down on their own.


Also, consider describing the scenario you’re after in more details. I may be wrong but my gut feeling tells me you do not need tags.

  • what is supposed to happen to a tile during the interaction
  • who interacts with it and in what manner
  • what is the end goal

I might be very wrong about this and you may need coordinates / tags / IDs and whatnot, of course. Just saying there are streamlined ways to communicate intent without the need to ID things, it complicates graphs, is error prone if mishandled and makes debugging trickier.

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