How do I synchronize physics between Client and Server

thanks a lot for all the info you gave here , i am on work now once i get home i will try and see .

You were right :slight_smile: seems i was using my 2 collision and the active one was not the scene component and it was the static mesh so once i enabled only the collision which is the scene now replication working perfect , its so nice to see sync physics object between Client and Server it kill the bandwidth but if you work on it in smart way you can make amazing stuff . thanks again mate for the clarification and hope other people who are getting such problem this thread will help them .

Gald it helped, when everything works is an amazing feeling :smiley:

Yeah it does :smiley: