How do I stop this jump as the two object switch places.

Heya!

Thanks for the reply! So… how would one calculate/get that? I think I remember how to add the linear velocity to the fractured object but I didn’t know how to figure out the velocity to match the unfractured object. I don’t know if it matters but I am are hoping that this could be applied simply enough to a few other items while running smoothly, and that the objects don’t have predetermined pathing.

Also in regards to the ground not being the trigger, not sure really, I had some help in getting my current set up working, so I have been testing multiple things till something works haha. I would assume that I make the ground have a trigger box? Tbh I am not really sure how I would do it that way either :sweat_smile:

I feel like my knowledge on BP and unreal is quite merged and different pieces of info put together xD

Thank you for your help though!