I would suggest using sequencer and binding objects at runtime. You can also offset the sequencer root by creating it with Dynamic Transform.
Check Epic’s documentation for creating sequencer with dynamic transform.
The easiest option is to replace the existing object with the level sequence and you won’t need any binding at all. In case you want the exact same object, take a look at, again, Epic’s documentation on binding actor to level sequence
Hope it helps, best of luck!