How do I simulate a keypress

I had a though and did some digging down a different route. I think I will be able to make a wrapper around the InputKey() function on the player controller and just make a testing player controller. Or I can just use the engine source and make the changes there.

@Epic, is there any way we can get this function exposed to BP?

When I’m done with this BDD framework I want to be able to bring it to the market place but if I’m using C++ I can’t publish it and even if I could it’s not accessible to a large portion of the devs that would want it.