How do I setup having a NPC Rotate towards player Character?

Hey ProfessionsQuest,

I left out a step before, sorry, you are only going to be concerned with the Yaw component of the rotation in your setup, so you’ll need to isolate it from the Pitch and Roll using a combination of Break Rot and Make Rot.

Another thing we have to take into consideration if you are using the HeroTPP skeletal mesh is that the mesh itself is facing down the Y-axis (Green in the screenshot) and not the X-axis (Red in the screenshot):

What this means is that if you use the Find Look at Rotation node, it returns the rotation to look at that location when facing down the mesh’s X-axis so this mesh will look like it is facing perpendicular to what you want. You can simply add a -90 degree offset to your Yaw to fix this–here’s what it would look like overall:

Hope this helps out!

-Steve