How do I setup having a NPC Rotate towards player Character?

theres a perfect example of that in the Shootergame:

void AShooterAIController::UpdateControlRotation(float DeltaTime, bool bUpdatePawn)
{
	// Look toward focus
	FVector FocalPoint = GetFocalPoint();
	if( !FocalPoint.IsZero() && GetPawn())
	{
		FVector Direction = FocalPoint - GetPawn()->GetActorLocation();
		FRotator NewControlRotation = Direction.Rotation();
		
		NewControlRotation.Yaw = FRotator::ClampAxis(NewControlRotation.Yaw);

		SetControlRotation(NewControlRotation);

		APawn* const P = GetPawn();
		if (P && bUpdatePawn)
		{
			P->FaceRotation(NewControlRotation, DeltaTime);
		}
		
	}
}