How do I setup a Pause and Un-Pause system using Blueprint?

Thanks Isaac Nichols

Whenever I pause the game it only renders what was is view when the game is paused, whilst everything else is hidden/culled, so when I look around I see nothing whilst the game is paused.

This is good for development purposes as I can check the culling, but I need to be able to pause the game while still looking around and seeing everything.
Is that possible or should I look for a different tool?

I’m developing an Oculus Rift rollercoaster using a camera that is attached to a dummy that moves along a 3DsMax spline.