How do I setup a Pause and Un-Pause system using Blueprint?

The thing is I’m new to UE4 Blueprint so at the moment I have near enough no idea as to what I am actually doing in it. I have followed some basic tutorials online but I am a long way off from doing stuff on my own. It’s the reason I resorted to coming to this forum.

Do you know how I would feed a value opposite to “Is Game Paused” state?