Hey, I tried to follow these steps but I am having trouble skinning my custom mesh. After Importing my Mesh FBX and adjusting the skeleton, I choose not to skin the dummy and now naturally want to skin the individual mesh instead. However I cant get the bones into the influence list (im quite new with maya but I think normally you just have to select bones and mesh and use bind–>smooth bind ?).
If I try to do so while in the art pipeline, I get the errors described above. If I publish the character and try to do the skinning afterwards there are no erros but I still dont have any bones, I could paint weights with.
A little hint about what Im doing wrong would be awesome.
thank you