How do I set up a invert camera checkbox inside a game menu?

I’ll do it again…

So, ( yawn ), you make a save game object ( right click in the content browser, blueprint, save game ). And put your variable in it. I actually use a float to multiply the input by:

Notice the default is 1. You can use -1 when you want to invert.

So, somewhere very early on, you need to check if there is a save game. If there isn’t you make one:

When you want to read your variable:

When you want to write it:

Yes, you need to read the save game and write it back.

This is how I do the invert look: