I’ll do it again…
So, ( yawn ), you make a save game object ( right click in the content browser, blueprint, save game ). And put your variable in it. I actually use a float to multiply the input by:
Notice the default is 1. You can use -1 when you want to invert.
So, somewhere very early on, you need to check if there is a save game. If there isn’t you make one:
When you want to read your variable:
When you want to write it:
Yes, you need to read the save game and write it back.
This is how I do the invert look: