How do i set two specific objects when they collide only one with another to delete them

Hey Panos98,

It seems like you want to drop cube3 on cube2 and delete them both? It seems like you could remove your first Branch the VRpawn. Instead of having a “!= BP_PickupCube” use the “==” and connect it to “Other Actor”, the way you did for the VRPawn. Let me know how it goes!