How do i set things to happen per actor?

To make it more clear:

You have 1000 AI’s

All of them are same Blueprint, just multiple Instances

you shoot a Projectile and it produces f.ex. Hit Event

On the Hit Event - you cast to the AI and perform a Function (that’s inside of AI) ‘RemoveHealth’

This Function will:
1st remove HP, then check with a Branch if it’s <= 0 and if yes - Destroy Actor (Self)

So basically now when you hit an AI it will run a Function only in the AI you shoot

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