Ohhh, oh, oh, I see. Okay, I wanted the different variable types to exist as a means of being able to choose what I’m picking up throughout different levels. Like, in Level 1 the player would need to get items of a certain value, while in level 2, the player would need to get an item of a certain weight.
But, it’s very possible that I set this up wrong from the get-go from that goal, but as far as this goes, yeah, adding a max would make sense to make sure that it grows when collecting something.
After setting it up, it should be working right. but I’m getting reference errors saying that the backpack can’t be found, although I believe I referenced it correctly? It seems like a separate issue at that point, though. Either way, you’ve been a huge help!