How do I set the scale of an actor to grow/shrink according to how many items are in my inventory?

Oh, I see, Thanks. I added the value for the item vector, as well, as the Item Value and Item Weight to make sure that wasn’t the problem. I went ahead and added the size increase, as that should make what I’m trying to do a bit more simple.

Where would I add that within the blueprints? Part of my trouble, I suppose, is that I’m unsure the best place to call the array to, as well as I’m unsure where to add the blueprints you’re showing.