how do i save an actor that is spawned during the game?

Imagine I have a door that needs to remember if it’s open or not.

First, I make my save game, and I put a bool in there:

Then, when the player opens the door, we have to stash that in the save game:

The door also needs to make sure it is open when the save game says it is. So it also has the code:

Do you get it? :slight_smile: