How do I Rotate components by joystick input at different rotation rates?

Also remember when working with axis inputs each axis used in different ways needs a different name. For instance you would name one “Mesh Yaw” and another “Camera Yaw”. My dragon has a movement setting a weapon setting and a camera setting all using X,Y,Z axis so there are three different Input labels for each axis a total of 7 labels because the camera and weapon don’t roll but pitch and yaw only the dragon rolls.