How do I Rotate components by joystick input at different rotation rates?

Put a Float*Float between your break rot at the end of the script. Add a float/float. Then two varibles turn and speed attach to the division float. See if that helps. If not do a float - between input and break rot and a Float + between Make Rot and make vector. I think it’s snapping back because the get control has no value to associate with, but I would try the others first then mess with that one. I of course could be and probably am way off.

I thought you could open up the code to see what the parent class looks like (I can barely read code,but getting better. My friend told me to stay away from it for now because he wants to see what i can do just with the script. Besides he’s been coding for over 20 years any hitches he’ll handle). I just get stuff to work then just take the next logical step and start breaking stuff. Just like how I want my dragon to turn 90degrees max. Pitch and yaw can stay true so I add the clamp to the roll then tie it into the rest of the movement and nothing. It wont work. Separate it then the roll only works. That’s why I’m switching over to vector movement.