How do I Rotate components by joystick input at different rotation rates?

@PropagandaWar

Hey this set up is “almost” working.

The only problem is that the targeter snaps back to it’s original rotation when the analog stick is neutral.

What it should do instead, is persist in pointing in the direction it was looking at.
But it’s so close, but I feel that there has to be a simpler way to handle this, if only we could see how the UE4 devs made these properties for the parent class.

The BP:

CAREFUL! LONG TEXT!